![My Game Engine Development - new video](https://uploads.gamedev.net/blogs/monthly_2019_12/1bf04f1381f24471bf1dbdae78c7dd4f.Untitled.png)
Hi all,
I have a short new video about the game engine that I write at home during my free time.
I want to make a game with it one day.
I hope you like it, Cheers ^_^
https://www.youtube.com/watch?v=tYXqJyf3bQ4
![Minimalistic C++ reflection system](https://uploads.gamedev.net/monthly_2019_08/EC7I9XrW4AAyPXB.jpg.63e0e6066965857dae0a172559587ffa.jpg)
Basically this is a repost of my blog https://ongamex.github.io/c++/2017-09-28-cpp.reflections/
In short this is a simple C++ reflection system, that enables you to store and later access, a description of the data types that you're using. The features that I really wanted out of it were fast bui…
![2D animation in Maya: a script that import images as planes](https://uploads.gamedev.net/monthly_2019_08/EC7I9XrW4AAyPXB.jpg.63e0e6066965857dae0a172559587ffa.jpg)
This is basically a duplicate of what I've wrote on my recently created blog (https://ongamex.github.io/maya/mel/2017-09-08-Maya2DAnim/).
In order to do 2D animation in Maya, you have to import the images, assign them to material, then assign those materials to planes, and those planes must be pro…
![Gamedev toolkit and Level Editors](https://uploads.gamedev.net/monthly_2019_08/EC7I9XrW4AAyPXB.jpg.63e0e6066965857dae0a172559587ffa.jpg)
Finally I've got a big chunk of time to program my personal projects. - The engine(named SGE) has two underlying implementations: Direct3D11 and OpenGL (currently 'a state of art' but in my mind targeting GLES3).
The last several months I was spending my mental state at work( we finally released Phoenix FD 3.0
- In addition I have wrote a minimal shading language that I call "XShader" that can be tra…