Caveman

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Washington DC
About the game Caveman
44 comments
1 followers
44 entries
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Norman Barrows
January 26, 2015
AI in Caveman
Caveman ai:

ai in caveman has been through three major versions.

the first version was just quick and dirty code to get things going. like
all code of this type, it quickly grew and evolved into an ugly mess.

the second version of the ai was a more traditional setstate/runstate
type affair. setstate sel…
2,449 views
Norman Barrows
January 26, 2015
Building a large procedurally generated world with no load screens: How caveman 3.0 works.
Building a large procedurally genrated world with no load screens:
How caveman 3.0 works.
======================================================================


GAME WORLD DATA STRUCTURES:
=====================================================================


1. the world map
----------------------------…
2,172 views
Norman Barrows
January 19, 2015
Caveman 3.0 Beta 18 released!
Caveman 3.0 Beta 18 released!

HEURISTIC COLLISION AVOIDANCE, BACKGROUND TERRAIN CHUNK GENERATION, SOUND DETECTION STEALTH MODELING,
UNLIMITED SAVE GAMES.

Play now!
http://rocklandsoftware.net/beta.php

Game homepage:
http://rocklandsoftware.net/Caveman.php



New for Beta 18:
__________________________________…
2,540 views
Norman Barrows
January 16, 2015
Caveman 3.0 Beta 17 released!
SLIDING COLLISIONS, BETTER GRAPHICS, BETTER COLLISIONS

Caveman 3.0 Beta 17 released!

Play Now!
http://rocklandsoftware.net/beta.php

Game Homepage:
http://rocklandsoftware.net/Caveman.php

Rockland Website:
http://rocklandsoftware.net/Home.php





Latest update: Beta 17, Jan 16th 2015 (88 Meg)



New for Beta 17:
___…
1,835 views
Norman Barrows
January 14, 2015
Caveman 3 Beta 16 released!
Caveman 3 Beta 16 released!

Play now!
http://rocklandsoftware.net/beta.php

Game homepage
http://rocklandsoftware.net/Caveman.php


New for beta 16:

* fixed: rock collisions not working, and "select" only selects rocks in terrain with rocks.
rocks bounding box radius used by "select" and "collision map" was …
2,107 views
Norman Barrows
January 09, 2015
Action animations
So the next thing is to make the game draw animations when a band member is performing an action such as making a spear, starting a fire, gathering wood, practicing with a flint throwing hatchet, etc.

So for every action - and there are over 100 TYPES of actions - there will be an animation, and an…
1,983 views
Norman Barrows
January 09, 2015
Caveman 3.0 Beta 15 released!
Try it now!
http://rocklandsoftware.net/beta.php

Game homepage:
http://rocklandsoftware.net/Caveman.php

New for beta 15:
Minor fixes
AI priorities reorganized a bit - resting moved to a lower priority, to go with the new full fatigue modeling
Added death by food poisoning
Automatic screen dump file names

De…
1,729 views
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Norman Barrows
January 03, 2015
How can i kill thee? let me count the ways...
How can i kill thee? let me count the ways...

There are lots of ways to die in Caveman. For a long time, I've been wanting to post a list, but have never gotten around to it until now. I've been play testing the past few days. Now I'm implementing the changes that play testing uncovered. Then I'll p…
1,749 views
Norman Barrows
January 03, 2015
Caveman 3.0 Beta 14 released!
Caveman 3.0 Beta 14 released!

This is a late announcement. Beta 14 was actually released Dec 26th, 2014.

download:

http://rocklandsoftware.net/beta.php


game homepage:

http://rocklandsoftware.net/Caveman.php


new for beta 14:

* only plays combat sounds if source is within 75ft of player

* new action: abandon…
2,185 views
Norman Barrows
December 26, 2014
Caveman 3.0 beta 13 released!
Caveman 3.0 beta 13 released!

[color=rgb(40,40,40)][font=arial]PLAY NOW![/font][/color]
http://rocklandsoftware.net/beta.php

[color=rgb(40,40,40)][font=arial]Game info:[/font][/color]
http://rocklandsoftware.net/Caveman.php
[color=rgb(0,0,0)][font=Verdana]
New for beta 13:[/font][/color][color=rgb(0,0,0…
2,096 views
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