Gamedev info

Profile
Washington DC
Info on game developement
44 comments
45 entries
Advertisement
Norman Barrows
August 08, 2017
Realtime mocap used in Hellblade

A very interesting article on Ninja Theory's realtime motion capture technology as seen in Hellblade, and demoed at GDC and at SIGGRAPH.

https://www.engadget.com/2017/08/08/ninja-theory-hellblade-motion-capture-demo-video/

 

2,563 views
Norman Barrows
February 20, 2017
Things I've learned trying to draw grass.

1. you can draw a million animated plants with no culling using instancing with static instance data. dynamic data is another story ( 60 vs 23 FPS i7 6700K 4Ghz single thread, GTX1080 10-20% overclocked, vsync on at 60Hz, DX9 hardware instancing, single static vs single dynamic buffer, LOCK_WRITEON…

3,444 views
Norman Barrows
February 20, 2017
Use of the Golden Ratio when modeling plants

Use of the Golden Ratio when modeling plants

Found this on YouTube:

from:

https://en.wikipedia.org/wiki/Golden_ratio


Under …

4,422 views
Norman Barrows
February 08, 2017
Creating assets for a nature scene - a 6 part Blender YouTube tutorial

Creating assets for a nature scene - a 6 part Blender YouTube tutorial

Found this on YouTube - very informative.

3,419 views
Norman Barrows
February 03, 2017
thoughts on fix-your-timestep and the spiral of death

thoughts on fix-your-timestep and the spiral of death:

in the fix-your timestep algo its generally assumed that on average ET will be < DT.

with no ET cap, when accumulator >= 2*DT, fix-your-timestep will update twice before rendering (IE it drops a frame).

while this is only an issue with sl…

6,435 views
Norman Barrows
February 03, 2017
Increasing ET accuracy in fix-your-timestep

Increasing ET accuracy in fix-your-timestep

The typical implementation of fix-your-timestep looks something like this:while ! quitgame { start_timer render ET = elapsed_time process_input update_all(ET) }
But to run physics at a constant speed, what you really want is the elap…

4,302 views
Norman Barrows
February 02, 2017
Photrealism

An excellent video on techniques used to achieve photorealism in computer graphics.

2,568 views
Advertisement
Norman Barrows
June 08, 2016
The Grand List Of Console Role Playing Game Clich

The Grand List Of Console Role Playing Game Cliches

from

http://project-apollo.net/text/rpg.html



There are few people who love a good console RPG more than I. Games like Final Fantasy, Grandia, and Skies of Arcadia set a standard of majesty and wonder and immersion that American game designers are…

3,856 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
14 Followers
klg71
Generalist
58 Entries
2 Followers
ApochPiQ
Generalist
628 Entries
45 Followers
15 Entries
14 Followers
johnhattan
Programmer
1,277 Entries
50 Followers
Advertisement
Advertisement