So I've decided to be a bit more productive on writing side here on GameDev, and change form of my contributions here to something more consistent and possibly less boring. Why am I doing that? In short, to keep my motivation ... In long, unless I properly motivate myself and write down a task w…
It wouldn't be me if I wasn't participating actively in Ludum Dare. This time around I went for first person shooter, with sort of mysteries/physics attached to it. Before going further in the article - if you wish you can play it. Take a look here - https://ldjam.com/events/ludum-dare/41/logica…
I was actually trying to avoid this topic as long as possible, but with my current updates on lighting system - I had to bump into it, and of course write about it.
So, when designing my lighting system I kept in mind few things I want to achieve with it - multiple light sources, that is a m…
Since Ludum Dare 35 I'm regularly participating in every one of them and this one wasn't exception. My release thoughts are positive - this time I've again worked with one friend (with whom we've worked also in the past on Ludum Dare), and I enjoyed it a lot. As this is not a post mortem yet, I …
Making editors is a pain. I have a list of thousands of items I'd rather do than this - yet I made myself a promise to drag at least one full featured editor tool over the finish line. There are few reasons for that:
Few weeks ago, I again participated in Ludum Dare and yet again in a team. There were actually three of us and we created the game in 72 hours for 'Compo' category. Some time passed and it is finally time to write a post-mortem.
Before going further, I'd like to point everyone out to the game and a …
If only making games was as easy as making custom PCBs
This Ludum Dare was a really interesting experience for both of us. We wanted to do LD36 already together, but one of us couldn't, so we had to wait for a LD37.
You can grab the game at: http://ludumdare.com/compo/ludum-dare-37/?action=preview…