It wouldn't be me if I wasn't participating actively in Ludum Dare. This time around I went for first person shooter, with sort of mysteries/physics attached to it. Before going further in the article - if you wish you can play it. Take a look here - https://ldjam.com/events/ludum-dare/41/logicatory
And if you're too lazy to play - you can watch here:
Logicatory
Yup that's the name. This time I went again with Unity, as I'm successfully avoiding using my own game engine. For asset creation I used Gimp, Blender, Substance Painter, Substance Designer ... and that's it! This time around I went solo, two of my friends who were thinking about joining changed their plans in last moment - one went just for compo and another one had major change of plans for the weekend.
So, I was balancing between teaming up with somebody more random on Ludum Dare, but in the end I decided to go solo. To check whether I still can do it in one man. I went for jam, as regularly, because I really enjoy having that 1 additional day for polishing art and finishing up the game a bit more.
What went right?
The game concept, prototype development and some part of art. Strictly speaking I had an idea for game concept really early, upon waking up, and I could start working on it. The prototype was finished in matter of few hours, which was awesome - I could run around the map, shoot, bunny-hop - this really boosted my morale.
I believe I did well with art, of course most of the guys here, who are actual artists can do a lot better - for me, I just simply like making art, even though I'm terrible at it. I wouldn't dare to include my art in commercial game project, but for Ludum Dare it is perfect - programmer's art.
Level design, even though having just one simple level, I think I did my job well to keep player most of the time busy (for those few minutes of gameplay). While it is short, I believe it is a lot better than having long and repetitive game. As this way everyone will finish your game - which is always huge advantage on Ludum Dare.
What went wrong?
Simply said, Monday. I had to work for most of that day, and it took out large part of my time. When I finished, quite late in the evening, I was seriously thinking about giving up. At that moment I told myself a typical phrase: "GIT GUD" ... and finished it. Cut down the level in half. Added last-minute assets. Added music on last minute, built it and released for Ludum Dare.
Thinking about it, this actually should be part of what went right, because if I wouldn't push myself - I would never finish it.
So what actually went wrong was light-map baking. I wanted to try light maps from Unity and attempted it, they were computing in the end for four hours in highest quality. I still managed to do this before submission hour.
Conclusion
I enjoyed Ludum Dare this time, a bit less than usual due to work on Monday, but such is life. I've learned something new and tried something I wanted to try for quite some time - so for me this was a success. I'm very curious to check and play entries from other participants, and looking forward to read their opinions on Logicatory too!
Next time, I'll be back with something more interesting!
Dude, plenty interesting. Nice work for Ludum. I was lazy and watched the video but will come back to try it out. Kind of surprised you decided to try lightmap baking with a time constrained project, but hey, it looks great!