Here is a semi-random collection of notes about my game's background and setting. Some of these may change in the future.
The game will aim for some degree of verisimilitude, as in "hard science fiction," but will have a humorous tone. I'm going to avoid things like psychic powers, but flying toaste…
The game will aim for some degree of verisimilitude, as in "hard science fiction," but will have a humorous tone. I'm going to avoid things like psychic powers, but flying toaste…
In a fit of madness I came up with this:
widget.h and widget.cpp
widget.h and widget.cpp
#ifndef WIDGET_HPP#define WIDGET_HPP#include #include using std::vector;class Widget{ public: enum Visibility { VISIBLE, HIDDEN, COLLAPSED }; bool isModal; sf::Vector2i pos; Widget() : parentPtr(NULL), isModal(false), pos(0,…
The title is hyperbole. [size=1]Mostly.
I need a GUI library. RPGs require a robust user interface. I've attempted to write my own GUI systems in the past and this has killed many a project. There was always something I didn't anticipate and couldn't work into my existing design. General application…
I need a GUI library. RPGs require a robust user interface. I've attempted to write my own GUI systems in the past and this has killed many a project. There was always something I didn't anticipate and couldn't work into my existing design. General application…
Here I will attempt to chronicle the efforts of creating a science fiction Ultima-inspired RPG.
I'm a hobbyist game developer, and this game will be freeware and open source. I suppose if the code turns out good enough I may follow up with a commercial game, but that's another story.
[quote]
Decades a…
I'm a hobbyist game developer, and this game will be freeware and open source. I suppose if the code turns out good enough I may follow up with a commercial game, but that's another story.
[quote]
Decades a…
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