Somewhere in space

The development of a science fiction RPG
37 comments
1 followers
5 entries
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AaronWizardstar
August 14, 2013
In defence of hit points
My game will be Ultima with laser guns.


(Actually, I think the original Ultima already had laser guns. So my game will be Ultima with...more laser guns.)

The first Ultima had a simple interface (having to use keyboard shortcuts for ev…
4,029 views
AaronWizardstar
July 15, 2013
Some notes about my game's world
Here is a semi-random collection of notes about my game's background and setting. Some of these may change in the future.

The game will aim for some degree of verisimilitude, as in "hard science fiction," but will have a humorous tone. I'm going to avoid things like psychic powers, but flying toaste…
2,050 views
AaronWizardstar
July 05, 2013
GUIs - Wheel reinvention
In a fit of madness I came up with this:

widget.h and widget.cpp#ifndef WIDGET_HPP#define WIDGET_HPP#include #include using std::vector;class Widget{ public: enum Visibility { VISIBLE, HIDDEN, COLLAPSED }; bool isModal; sf::Vector2i pos; Widget() : parentPtr(NULL), isModal(false), pos(0,…
2,737 views
AaronWizardstar
June 28, 2013
Most GUI libraries are terrible
The title is hyperbole. [size=1]Mostly.

I need a GUI library. RPGs require a robust user interface. I've attempted to write my own GUI systems in the past and this has killed many a project. There was always something I didn't anticipate and couldn't work into my existing design. General application…
46,910 views
AaronWizardstar
June 24, 2013
The start
Here I will attempt to chronicle the efforts of creating a science fiction Ultima-inspired RPG.

I'm a hobbyist game developer, and this game will be freeware and open source. I suppose if the code turns out good enough I may follow up with a commercial game, but that's another story.
[quote]
Decades a…
2,242 views
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