WorldAlpha.com DevBlog

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WorldAlpha.com is a Social Strategy MMORTS
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24 entries
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worldalpha
December 11, 2011
Day 298 to Day 302 - Website Up and Running & Social Media Launched
With Digifest just around the corner, and now just getting my first real piece of artwork, I needed to get a website up and running for the game. With only about 10% of the game programmed there wasn't a lot of visuals, or gameplay to show on the site. So, I took some time to look around at other s…
1,368 views
worldalpha
December 04, 2011
Day 274 to Day 297
[font="Times New Roman"] [/font][font="Calibri"][size="3"]While I was continuing to plug away at the programming, andstarting to see pieces come together, I found out about Digifest, and signed upfor a booth at the show. [size="3"]This put realpressure to have something to show. [size="3"]While, I …
1,435 views
worldalpha
November 27, 2011
Day 244 to Day 273 - A New Direction
[font="Times New Roman"] [/font][font="Calibri"][size="3"]Well, the game was at a crossroads. [size="3"]I need to take over the programming to seemovement, but the core that had been programmed was based on Objected-OrientedPHP, jQuery, and AJAX. [size="3"]I had limitedexperience with all three of …
1,384 views
worldalpha
November 21, 2011
Day 136 to Day 243 - My First Programmer
With big anticipation on my part, the programmer went back and started to work on the game. While he had been at the office, I shared a lot of the vision, and a lot of the overall thoughts regarding the game, but we hadn't dealt with a lot of the details. There was a basic framework, but not a lot …
1,334 views
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