Keeping up with the newfound tradition, I’ve split the devlog into two parts. One is a 23 min. long video talking about design and what made it and what didn’t in this update. The other one, written here, is more or less dev-talk about things that weren’t mentioned in the video; more catered to dev…
This is a continuation of a devlog series for a prototype. For those who prefer video devlogs, here’s the Youtube version for you (long form). The below entry is more or less a summary of that video, and a bit more for devs.
Now back to the topic: For quite some time now it was bugging me how …
It still takes a lot of time. Prototype or not. And compared to the last updates, this one is way more moderate.
Last time we've left of with the addition of immediate things to do, which begged the question of what to do next. Exploration was a big part of the concept, springing from its replay-abi…
Coming up late with the updates on this website, and only now managed to get a moment or two to post. So here we go.
Few months ago, well more than a few, had this idea of a game somewhat reflective of a lot of things centering around being a broke/broken dev. And as things turned out the way they d…