A detailed description of how I recreated the "falling sands" simulation from Noita using a custom c99 framework and OpenGL. All source is provided for the framework and the project.
Recreating Noita's "Falling Sand" Simulation in C and OpenGL
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A detailed description of how I recreated the "falling sands" simulation from Noita using a custom c99 framework and OpenGL. All source is provided for the framework and the project.
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hello i found this very interesting i am a mathematician… i just designed a game and i am finding it difficult to code due to my background…. i have all set of rules for the game …. can you be of help on how to go about it?