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General and Gameplay Programming Tutorials
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Optimizations for Intel's 32-bit Processors
By
GameDev.net
, published October 25, 1999
General and Gameplay Programming
0
0
3,575
Intel Pentium(TM) Processor Technical Backgrounder
By
Myopic Rhino
, published October 25, 1999
General and Gameplay Programming
0
0
13,832
Decoupling the mouse pointer update from the frame rate
By
Myopic Rhino
, published October 22, 1999
General and Gameplay Programming
0
0
6,412
Writing Readable Code
By
Myopic Rhino
, published October 21, 1999
General and Gameplay Programming
0
1
16,039
Win32 Assembly Part 3
By
Myopic Rhino
, published October 17, 1999
General and Gameplay Programming
0
0
5,427
Win32 Assembly Part 1
By
Myopic Rhino
, published October 14, 1999
General and Gameplay Programming
1
0
21,932
Doing It Fast
By
Myopic Rhino
, published October 14, 1999
General and Gameplay Programming
0
0
6,550
Pentium Secrets
By
Myopic Rhino
, published October 14, 1999
General and Gameplay Programming
0
0
11,233
Understanding the Windows Aspect of DirectX
By
Myopic Rhino
, published October 13, 1999
General and Gameplay Programming
0
0
6,126
Five Lessons I Learned From The GDC
By
Myopic Rhino
, published October 07, 1999
General and Gameplay Programming
0
0
6,292
Win32 Assembly Part 2
By
Myopic Rhino
, published September 23, 1999
General and Gameplay Programming
1
0
12,070
Collision Detection Algorithm
By
Myopic Rhino
, published September 17, 1999
General and Gameplay Programming
0
-2
22,177
High Resolution Timing In Games
By
Myopic Rhino
, published September 17, 1999
General and Gameplay Programming
0
1
10,204
Production Quality Game Code
By
Myopic Rhino
, published September 17, 1999
General and Gameplay Programming
0
0
5,930
Tile Based Gold
By
Myopic Rhino
, published September 16, 1999
General and Gameplay Programming
0
0
8,261
Razorblade's Isometric Dynamic Lighting Algorithm
By
Myopic Rhino
, published September 16, 1999
General and Gameplay Programming
0
0
13,513
Isometric
By
Myopic Rhino
, published September 16, 1999
General and Gameplay Programming
0
2
39,530
Isometric 'n' Hexagonal Maps Part I
By
TANSTAAFL
, published September 16, 1999
Isometric
General and Gameplay Programming
1
0
166,057
Introduction to Isometric Engines
By
Myopic Rhino
, published September 16, 1999
General and Gameplay Programming
0
0
52,107
Smooth Scrolling a Tile Map
By
Myopic Rhino
, published September 16, 1999
General and Gameplay Programming
0
0
25,371
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