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Latest VoxelTerrain Activity

hplus0603
December 31, 2021 09:01 PM

The reason to use fewer, larger, buffers, is to reduce the number of “draw calls” issued to the GPU. The reason for this is that each “draw call” has overhead for error checking and shader setup in the API.

If you are not CPU limited on processing too many “draw calls” then there's no real gain in m…

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