Latest SIGGRAPH Activity
![Sharing Physically Based Materials between Renderers with MDL](https://uploads.gamedev.net/news/monthly_2019_12/b5baef4de3fd48a180ced1994d23c5d8.vMaterials_1.6-1-624x372.png)
NVIDIA has shared their SIGGRAPH 2019 presentation on Material Definition Language (MDL), a technology developed to define physically based materials for rendering solutions. In the talk, NVIDIA’s Lutz Kettner and Jan Jordan present how MDL can be used to match the appearance of a single mater…
Advertisement
Advertisement
Advertisement