Latest SDL2.0 Activity
good.
Also experiment with pass argument by pointer or reference.
In this particular case it could be as simple as//apply the image
SDL_Rect my_experimental_rect = SDL_Rect(100, 0, 0, 0); // todo: move me outside the main loop
SDL_BlitSurface(gHelloWorld, 0, gScreenSurface, &my_experimental_rect);
&…
Because of the SDL_Delay(3000) statements in the event loop, (that occur between when you call SDL_PollEvent and when you actually check the event) it would take about 12 seconds to respond to a quit event (assuming it is not already responding to another event).
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