Latest implementation Activity
A quick intro of how to implement dialogue trees using FMOD and parameters allowing for player choice when we want it, and not allowing choice when we don't.
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Ambience can be SO much more than just a looping audio file. We'll take a look at how we can implement an ambience that changes in intensity based on a parameter using FMOD.
Want to see some cool stuff Unlock does for games?
https://linktr.ee/unlockaudio
Let's look at how we can implement horizontal transitions in game music using Wwise. If you want to begin seamlessly moving between pieces of music to respond to different sequences of gameplay, check this out!
Want to see some cool stuff Unlock does for games?
https://www.unlockaudio.com
Grab some free medieval combat sounds and ominous fantasy music by staying in touch here:
https://www.unlockaudio.com/free
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