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Hey everyone, a couple of days ago, I released a first level prototype for a 2d platformer called “Gnort: The Shadow Goblin”. I really tried to incorporate some good level design, but I would like to know some areas I can improve on. I also have a devlog on the page about some of the design philoso…
I like the majority of your work.
How long have you been modelling characters for?
Your under-detailed cartoons leave a lot for the imagination and are as good as most cheap CGI characters.
Like Joe said, when you go into creating detailed, realistic characters, you’ve missed out a lot about human ana…
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