Latest blender2.8 Activity
Typically there will be a conceptual “mesh”, that is actually comprised of multiple “SubMeshes”. When you export a cube with a different material on each face, Unity will import that as a Mesh with one SubMesh for each face, and each SubMesh will only have a single material.
lalamung said:
i really need this solution bro
What solution do you need exactly?
You got a problem? Yo, I'll solve it.
I have no experience in Unity nor other dev software, I use Maya for 3D Modelling and Animation. I know to rigging too
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