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Unity Visual Effect Graph Instancing – Property Binder Component: Point Cache
Unity’s Visual Effect Graph system can be a powerful tool
But if you plan to use it for spawning a large number of effects at the same time, performance quickly becomes an issue.
Say, for instance, you want to use Visual E…
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Unity Shader Graph Tutorial. I show how to make a dissolve shader (and inverse dissolve shader) using Unity's Shader Graph in HDRP.
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