Latest advertising Activity
Advantage: the funding part
Disadvantage: the crowd part
The crowd is fickle. The crowd wants to be entertained. Be prepared to spend a whole lot of time and effort, and possibly money, on keeping the crowd entertained. Be prepared to be insulted and outright ignored. If you've got a great product, n…
It’s an exciting day today for Big Brother fans worldwide as the award winning game development studio, 9th Impact, launches the world’s first ever Big Brother MMO mobile game, inviting viewers to become virtual housemates competing for a life changing prize fund. The Big Brother game will be the f…
Hi everyone,
I'm the editor-in-chief of Win Magazine (https://it.wikipedia.org/wiki/Win_Magazine) an Italian monthly magazine devoted to the Windows world. The magazine comes with an attached DVD filled with apps, utilities, courses and games. I'd like to know if some of the developers on Gamed…
This article takes a close look at the potential time costs lurking behind deciding to go in-house with producing a game promo video. But be forewarned - this is a long read with some pretty granular, up-close-and-personal video production details. Now that you've been warned - ready to dive in?
Let…
AudioMob opens its beta program up giving developers access to the new non-intrusive way of monetising games - Rewarded Audio
16th July, 2020 - Rewarded audio game monetisation platform AudioMob has launched its open beta, following a deeply successful closed beta that attracted participation from b…
The perennial question for game developers when it comes to producing a game trailer/app store preview - create voice-over audio or stick with text? On the one hand it seems like voiceovers are a must-have today, but on the other, couldn't you just as easily get away without one? So, when is a voic…