Found 156 results for vr control.
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Jonathan Blow, designer for Braid and The Witness, has been live streaming his latest game engin…
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Learn about the new partnership between GameDev.net and Beanstalk and get an introduction to Version Control systems and why they are so valuable to your coding project - alone or with a team
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Once you bite the bullet and decide to use a physics engine for your game pieces, you are going to have to come to terms with making them move naturally. Getting a handle on handling forces to make things "turn" can be a psychotic episode in the making. Instead, do what the engineers do in the real world and use a PID control loop.
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