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Found 156 results for vr control.
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Posted by vsevolodbelskiy on March 02, 2020

Immerse yourself in the atmosphere of plush and mimicry with your new beast friends and interesting…

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Posted by Mbarejack on July 04, 2018

Argos VR, the first escape room title and chapter, entirely designed and created by the indie Pix…

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Posted by pbivens67 on October 28, 2024 in For Beginners

I am trying to implement a slider control in a tank game to adjust the bullet trajectory.

here is th…

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Posted by khawk on September 12, 2017 in Interviews
Wobbly Duck Studios founder Eric Nevala (@slayemin is his profile here on GameDev.net) has been documenting the development and Steam release of Spellbound through his devblog here on GameDev.net at slayemin's Journal. We caught up with Eric to discuss his background, challenges as an indie developer in the emerging Virtual Reality market, and thoughts on the future of VR. Read on for the interview, loaded with interesting design thoughts, tips, design thoughts, and more.
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Posted by GameDev.net on October 07, 2019 in Music and Sound FX
Survios (the studio behind Raw Data and Creed: Rise to Glory) released the naval combat VR game, Battlewake on PlayStation VR, SteamVR, Oculus Home and Viveport. In this interview, Battlewake composer Jeremy Nathan Tisser discusses his process for scoring the game.
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Posted by khawk on April 24, 2017 in Interviews
Is VR all it’s made up to be? And should games developers be investing in it? Packt asked three expert developers – Alan Thorn, Maciej Szczesnik, and John P. Doran, for their thoughts on whether Virtual Reality will ever become a reality.
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