Found 156 results for vr control.
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Immerse yourself in the atmosphere of plush and mimicry with your new beast friends and interesting…
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I am trying to implement a slider control in a tank game to adjust the bullet trajectory.
here is th…
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Wobbly Duck Studios founder Eric Nevala (@slayemin is his profile here on GameDev.net) has been documenting the development and Steam release of Spellbound through his devblog here on GameDev.net at slayemin's Journal. We caught up with Eric to discuss his background, challenges as an indie developer in the emerging Virtual Reality market, and thoughts on the future of VR. Read on for the interview, loaded with interesting design thoughts, tips, design thoughts, and more.
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Survios (the studio behind Raw Data and Creed: Rise to Glory) released the naval combat VR game, Battlewake on PlayStation VR, SteamVR, Oculus Home and Viveport. In this interview, Battlewake composer Jeremy Nathan Tisser discusses his process for scoring the game.
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Is VR all it’s made up to be? And should games developers be investing in it? Packt asked three expert developers – Alan Thorn, Maciej Szczesnik, and John P. Doran, for their thoughts on whether Virtual Reality will ever become a reality.
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