Found 5 results for enginuity.
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This article we'll take all the code we've produced so far - the Foundation Tier of the Enginuity engine - and actually make an executable program with it. Then we'll put together some of the 'system tasks' that any game will need.
98%
Adds serialization, triggers/interpolators, and the build stamp.
97%
Provides a roadmap for the series.
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Covers the layout of the engine as a whole, and then moves to memory management and error logging.
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This installment adds a simple profiler to the engine, looks at working with game settings, and finally moves on to the heart of the engine - the kernel.
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