Brick Breaker Midterm(Introduction to Unreal College Course)

by Anxiaus

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For our midterm, we were tasked with making a brick breaker game. We were given the bones of this game(the paddle, ball, and bricks) but ultimately it was up to us to really make this game more “juicy” as my professor likes to say. The concepts here were similar to ones we had already learned previously in the semester (destroying actors on collision, adding points to the score once those items were destroyed). I enjoyed each step of the proccess of this project.

New topics introduced to us: the spline and the timeline associated with it as well as directional arrows that allowed for exact spawning of the ball object. Camera shakes

What was required: have your brick breaker game work, secondly add character to the game and really make the game feel more alive.

My take on it: I made the paddle, ball, and bricks have emissive colors. I spawned a spark emitter to appear once the ball hit a brick. I implemented camera shakes that would occur once the ball hits a brick (definitely could have turned those down a bit in hindsight haha).I added an out of bounds area below the paddle that would cause the ball to respawn. I also added a barrier(walls) that would keep the ball in the playing area. Lastly, I added sounds to my game that would really give off the effect that my ball was made out of a lightning/electric material.

Last updated May 01, 2024
Status
Experimental
Platforms
Engine
Unreal
Release Date
May 01, 2024
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