How to make things 'old'
I''ve modelled a treasure box today.. But it''s to ''new''. I want to make it look like it has laied for centry''s on the bottom of a lake.
This is my rendering:
http://www.phrea.com/stuff/images/eight.jpg
It''s made with 3dsmax.. Do you have any tips?
take your hard drive and dump it in a lake
I tried to code, but the compiler kept giving me an error: stupid coder alert.hpotter2
darker, slimier textures.
__________________________________________________________America seems to like crap because its what we make popular. - Goober King
if you want max advice, you should check out www.maxforums.org and post your pic there in those forums. you will most likely get a healthy barrage of ideas.
as for my suggestions, just fix the texturing. get into photoshop and make the wood have dark moldy spots here and there. apply a bump map to make it look more splintered and the grooves in the wood more worn out. add some slashes where people have tried to hack it open by force...make the metal not uniformly shiny- ie, add a shinyness map to simulate rust.
i think the most important thing is actually adjusting or (heaven forbid) creating your textures from scratch =P many people really underestimate a good texture.
as for my suggestions, just fix the texturing. get into photoshop and make the wood have dark moldy spots here and there. apply a bump map to make it look more splintered and the grooves in the wood more worn out. add some slashes where people have tried to hack it open by force...make the metal not uniformly shiny- ie, add a shinyness map to simulate rust.
i think the most important thing is actually adjusting or (heaven forbid) creating your textures from scratch =P many people really underestimate a good texture.
You definitely want to stay away from any solid colors/gradiants. Try darkening the wood, perhaps add some holes. The gold should also be dull, perhaps add an iron color/texture to show where the plating has chipped off. You could also try finding a rotting stump (in a forest or ravine), or (better) find an old fense/wood house to give you an idea of the textures. If you have a digital camera or camera+scanner take some pictures, I could probably hook you up with some tutorials on creating seamless textures from photographs.
This forum is for practical discussion, he''s looking for artistic advice, not a demonstration of someones childishness. A great master once said:
quote: Original post by hpotter2
take your hard drive and dump it in a lake
This forum is for practical discussion, he''s looking for artistic advice, not a demonstration of someones childishness. A great master once said:
quote: Original post by pouya
He thnx I shall have a look a that forum and I will try to make my texture better.. but texturing is really something new for me But thxn for the tips and when it''s finished I will post it here.
http://www.theforumisdown.com/uploadfiles/060602/final3.jpg
And what do you think of it?
And what do you think of it?
now you´ve overdone it a bit. the point is not to pile effects on top of your textures, but to let the textures work with the model. avoid large patches in the texures, and always look at the model while you´re texturing. keep your textures alignment uniform, you´ve got wavy distortions on the one side of the lid and a straight texture on the other.
and don´t just wrap your object, create individual faces. work with the edges of your model, and incorporate them into the texture. this is especially important where wear and tear is involved, as the edges are the first place where abrasion or chipping starts.
and don´t just wrap your object, create individual faces. work with the edges of your model, and incorporate them into the texture. this is especially important where wear and tear is involved, as the edges are the first place where abrasion or chipping starts.
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