BOOL cGraphics::CreateD3D8()
{
Shutdown();
if((m_pD3D=Direct3DCreate8(D3D_SDK_VERSION))==NULL)
return FALSE;
return TRUE;
}
BOOL cGraphics::SetDisplayMode(BOOL Windowed,long Width,long Height)
{
if(m_pD3D==NULL)
return FALSE;
if(Windowed==TRUE)
if(FAILED(m_pD3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&m_d3ddm)))
return FALSE;
if(Windowed==FALSE)
{
m_d3ddm.Width=Width;
m_d3ddm.Height=Height;
m_d3ddm.RefreshRate=0;
m_d3ddm.Format=D3DFMT_R5G6B5;
}
return TRUE;
}
BOOL cGraphics::SetPresentation(BOOL Windowed)
{
ZeroMemory(&m_d3dpp,sizeof(D3DPRESENT_PARAMETERS));
if(Windowed==TRUE)
{
m_d3dpp.Windowed=TRUE;
m_d3dpp.SwapEffect=D3DSWAPEFFECT_DISCARD;
m_d3dpp.BackBufferFormat=m_d3ddm.Format;
m_d3dpp.EnableAutoDepthStencil = FALSE;
}
if(Windowed==FALSE)
{
m_d3dpp.Windowed=FALSE;
m_d3dpp.SwapEffect=D3DSWAPEFFECT_FLIP;
m_d3dpp.FullScreen_RefreshRateInHz=D3DPRESENT_RATE_DEFAULT;
m_d3dpp.FullScreen_PresentationInterval=D3DPRESENT_INTERVAL_DEFAULT;
m_d3dpp.BackBufferFormat=m_d3ddm.Format;
}
if(m_pD3D==NULL)
return FALSE;
return TRUE;
}
BOOL cGraphics::CreateDevice()
{
if(FAILED(m_pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,m_hWnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&m_d3dpp,&m_pD3DDevice)))
return FALSE;
return TRUE;
}
Device problem
Hello
I''m building some libraries for game programing and I have a problem when my program runs it can''t create the Direct3d Device Interface, I''ve got this code
After this I call Created3d8,SetdisplayMode,setpresenattion,createdevice
But on the createdevice the dunction returns False
Can somebody help me ?
Mankind must put an end to war before war puts an end to mankind.
John F. Kennedy
Mankind must put an end to war before war puts an end to mankind. John F. Kennedy
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement