3D-Collision
Can anyone pls give me a good link about "Learning 3D-Collisions" ? The best would be some tutorials included and that it includes the basics of its maths... caus'' thats the only great problem i still have... :o(
Thanks
CoolX
there is a tutorial over on www.gametutorials.com that theaches this, i have read it and it goes over everything.
http://www.gametutorials.com/Tutorials/OpenGL/OpenGL_Pg3.htm
start with the top one on normals and then work your way down.
don''t know how much you really can about math and stuff but they are great tuts.
http://www.gametutorials.com/Tutorials/OpenGL/OpenGL_Pg3.htm
start with the top one on normals and then work your way down.
don''t know how much you really can about math and stuff but they are great tuts.
There''s an amazing free collision library avaliable and is easily compatible with 3d model formats like milkshape.
Find it @:
www.photoneffect.com/coldet
Find it @:
www.photoneffect.com/coldet
The problem for "coldet" is that if you''ve MS V C 5.0, when you''ll compile the source code, you''ve got many errors.
No problem with MC V C 6.0
========================
Leyder Dylan
http://ibelgique.ifrance.com/Slug-Production/
No problem with MC V C 6.0
========================
Leyder Dylan
http://ibelgique.ifrance.com/Slug-Production/
========================Leyder Dylan (dylan.leyder@slug-production.be.tf http://users.skynet.be/fa550206/Slug-Production/Index.htm/
http://www.gamedev.net/reference/articles/article1026.asp
or
http://www.peroxide.dk/download/tutorials/tut10/pxdtut10.html
This should be clearly stated somewhere, to prevent people from wasting their time: neither Paul Nettle''s nor Telemachos'' article is correct. Once you''ve eliminated all the clerical errors, you''ll end up with something that only works most of the time.
Instead, use the source for the demo Paul Nettle provides at http://www.fluidstudios.com/publications.html. It''s quite different, and though I haven''t tried it, it seems far more likely to live up to his claims.
Oxygen
Instead, use the source for the demo Paul Nettle provides at http://www.fluidstudios.com/publications.html. It''s quite different, and though I haven''t tried it, it seems far more likely to live up to his claims.
Oxygen
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