quote: Original post by Siebharinn
I guess my problem is that I don''t understand the "budget" model. I don''t understand how a 7 year old Win 3.1 game can still be generating a couple hundred dollars a month. Who buys these?
Steve mentioned doing research to find out where a niche is. Where do you look for that info? I''ve been too brainwashed into just going to Best Buy and browsing the aisles. Where does someone even buy budget games?
Personally I play a lot of different types of games. A recent favorite was Halo on XBox, which I beat at the hardest setting. My favorite game of all time was Ultima IV. But it doesn''t matter what I like -- what matters to me is what players want.
One problem we game developers have is that we''re too damn smart -- in both right- and left-brained thinking. I can''t say I''ve ever met an accomplished game developer who wasn''t essentially a genius when compared to the rest of society. Very few of us can relate to the wants and needs of the average person on the street. So our intelligence becomes a handicap when we try to understand the market as a whole.
Developers too often outsmart themselves by thinking a certain type of game won''t sell because they wouldn''t buy it themselves. We all expect a game like Halo or Starcraft to be a huge hit, but it deeply irks us to see Deer Hunter do so well. Games that that should flop, shouldn''t they?
The reality is that there are millions of players around the world looking for games on search engines and download sites. They want a quick fix of fun, perhaps a break from work. They don''t want to spend $300 on a console. Their PC is 3 years old and came from Radio Shack. Many have no idea what DirectX is. They would rarely even enter a software store -- it makes them feel uncomfortable. Exploring 3D environments makes them naseous. Violence turns them off. They''re attracted to card games, puzzle games, and simple arcade games -- the kinds of games they can figure out in 5 minutes or less. They want games that relax and soothe them with some relatively easy gameplay, not something to frustrate them with a complex set of commands they must master before they can get to the fun part.
And the truth is that there''s a lot more of these people in the world than there are hardcore gamers. And they have credit cards just the same....
Steve Pavlina
Dexterity Software
www.dexterity.com