Can't do full screen. Why?
I want to make a 800x600x16 screen with DirectDraw, but when I set cooperation level like this:
SetCooperativeLevel(hWnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT)
lpdd->SetDisplayMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0, 0)
It makes a box that is 800x600 but not full screen, and is displayed on my top left 800x600. There is no warning or errors? Help would be apprecriated.
EDIT: Fixed the description of problem
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You know your game is in trouble when your AI says, in a calm, soothing voice, "I'm afraid I can't let you do that, Dave"
[edited by - Zeraan on June 12, 2002 4:27:16 AM]
Is the window fullscreen but you can still see the caption and borders and stuff?
If so, then check that you didn''t use the WS_OVERLAPPEDWINDOW (or similar) window style flag. Using the WS_POPUP flag instead will give you a window without borders etc.
If so, then check that you didn''t use the WS_OVERLAPPEDWINDOW (or similar) window style flag. Using the WS_POPUP flag instead will give you a window without borders etc.
No, I meant, the game isn't fullscreen and I wanted it to be fullscreen. And I don't have any clue why its acting this way.
EDIT: Doh I see what you meant. Sorry for my bad description.
______________________________________________
You know your game is in trouble when your AI says, in a calm, soothing voice, "I'm afraid I can't let you do that, Dave"
[edited by - Zeraan on June 12, 2002 3:31:31 AM]
EDIT: Doh I see what you meant. Sorry for my bad description.
______________________________________________
You know your game is in trouble when your AI says, in a calm, soothing voice, "I'm afraid I can't let you do that, Dave"
[edited by - Zeraan on June 12, 2002 3:31:31 AM]
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