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Two Questions

Started by June 10, 2002 02:53 PM
2 comments, last by godkane 22 years, 8 months ago
I''m am planning to do a split screen or more windows in my game, I was wondering if I should use viewport to do it, or just do it by hand? Also, I have seen several 3ds in projects, but I haven''t see any code to open them, I''m using c++ builder, any help would be great. I''ve been coding in opengl for a few days now and I love it, I''m not even seeing code any more, just blond, brunette, red head... -godkane
If there is a function that is possibly hardware accelerated, use it.

Try to find a tutorial on .3ds loading, or convert them to a format youre familiar with.

Errr ... what?
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hehe, took me a second but he is referring to the matrix in that last sentance >D.

L8r,
The Rainmaker
I just today added a split-screen view to my game for multiplayer support. I''m using glViewport and a single glScale (to correct aspect the ratio) and it seems to be fine. I''m not sure what other method you''d use...

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