quote:
...I know OpenGL like the inside of my palm
Umm, I don''t have a dirty mind or anything, but isn''t the saying "Like the back of my hand". Although most people have "Known" the palm more often than the back...
And as for DirectX, technically, it is ahead of OpenGL because of the fact that OpenGl standards have to be passed by a board. A board which Microsoft is on. Microsoft DirectX is not "Open", so it can implement things faster. Take programmable Vertex and pixel shaders for example. I believe John is still writing those in assembler and retargeting the "pixel programs" for the GPU manually. I could be wrong, I don''t keep up that much on OpenGL, DirectX suitas all of my needs, not just graphics.