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Making a Game with Blender

Started by June 01, 2002 02:38 PM
10 comments, last by XenoMorph 22 years, 6 months ago
I''m Just wondering what people''s opinions of Blender are. I''ve been using it long enough to make some pretty nifty models (imho), but I wonder how good it would be for actually making a game. Should I use Game Blender to make a game? I''ve heard tale Game Blender is really slow. If anyone knows how I can use .blend files in a C/C++ game, please let me know. Also, texturing has proved to be a little difficult. I''ve got a model I''d like to texture, and even after reading a blender book I can''t quite get it right...if anyone has some tips or knows of some good tuts that are still up after NaN''s recent breaking up, let me know! I don''''t mean to brag, I don''''t mean to boast, but I''''m intercontinental when I eat FRENCH TOAST
Let you backbone flip but don't slip a disc, let your spine unwind, just take a risk!
I haven''t actually used Blender''s gaming ability but I''ve been leaning towards using Blender just to make the models. That''s about all I use it for. Make the models in Blender then export it to whatever I need.
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Okay...so how would I export a blender file? Is there any way for me to open and use a .blend file in C/C++ or do you know where I can get the code?
Blender can export to several different types of files. I know it exports to .X used in DirectX programming and I''d like to say .obj files also. If you need it in a different file type I know there are some scripted exporters out there for Blender or you could export it then import into another program that does support other file types.
Right on, I appreciate the advice, thanks!
Let you backbone flip but don't slip a disc, let your spine unwind, just take a risk!
blenders engine does lack quite a few things, mainly performance, but great things can still be achieved with it.

blender tute link http://green.dyndns.org/links.htm
beware: a few of the links are dead now, all the first section is at least (being links to the official tutes)

have fun!



::LS::
::LS::
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The game engine is ok to play with but Blender''s strength lies in its modeling ability. If you know Python you can write scripts to export out to any format you want, as long as you know the format . Search the web and you are bound to find a ton of export scripts.
BEASTIE BOYS, HELL YEAH!
And since some of us (like me) get confused when trying to learn any other language at the same time that were learning C++, it might be advisable to use Blender for modeling purposes alone. And in my case, exporting to Lightwave for animations, tutorials are just a little more common for packages like Lightwave and 3DS Max.
Okay, I''ve got a couple more questions for you guys. Which file type would be best to export to? I''m trying to make a futuristic racing game, so I want some speed. I''ve also been having trouble texturing, even though I bought the Blender book. I want to draw my own texture and put it on the racer I''ve rendered. Trouble is, Blender will not select all the faces, and so I can only texture a few. I''ve tried hitting ''a'' to deselect and select all, but it doesn''t seem to be working. Thanks for all the help, peeps.
Let you backbone flip but don't slip a disc, let your spine unwind, just take a risk!

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