Opengl frames
yeah, i''ll have to try it out. I always thought it would be really cool. I was thinking left and right though, not top and bottom, but either way it''s basically the same. Or, i guess you could make it configurable which way the split goes. I guess it''s a totally different thing, rendering to two different monitors at the same time?? Like, if the video card has dual monitor support. I imagine that would be card specific code? Does anyone know?
June 04, 2002 11:28 AM
quote:
Original post by diddly-yo
How are the coordinates numbered? Is (0, 0) the upper left or bottom left corner?
diddly
(0,0) is the bottom left, just like all opengl commands...
June 04, 2002 11:30 AM
quote:
Original post by henrym
Oh right, so is that how the picture-in-picture in Counter-strike is done?
Henrym
<SPAN CLASS=editedby>[edited by - henrym on June 2, 2002 5:06:54 PM]</SPAN>
Probably...I dont know any other ways in which to render to only a part of the screen in a box like that. Also the box that scrolled up the screen that had the letters LOTR in the winning LOTR demo probably used glViewport too...
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