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auxDIBImageload()

Started by May 25, 2002 04:29 PM
2 comments, last by Phoneus 22 years, 9 months ago
I can''t link this function with my project because glaux.lib seams to be uncompatible with my borland compiler. Where can I find glaux.lib for borland ????
Yep yep
dont use aux, its buggy + has memory leaks theres a few image librarys around eg DeviL that handle loading images + are much better + powerful

http://uk.geocities.com/sloppyturds/gotterdammerung.html
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Thank you for your help
Could you send me an example of a program wich uses textures without using auxDIBImageLoad() ??
Is there a lot of things to change in NeHe''s Lesson 6 code ?
Yep yep
Look at NeHe''s tutorial on TGA image loading. Not sure which lesson number it is, but it''s the same lesson that teaches you how to check for extensions on the 3D card.

- An eye for an eye will make the world go blind -

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Sander Marechal<small>[Lone Wolves][Hearts for GNOME][E-mail][Forum FAQ]</small>

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