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Reverse engineer a displaylist...

Started by May 19, 2002 07:44 PM
2 comments, last by XFire666 22 years, 9 months ago
Hi folks, is there a way to get the vertex data from a displaylist? I would like to use wglUseFontOutlines() to create a font and store the vertex data of each glyph in a file, to be able to use the same font on operating systems that don''t support the wgl funktions. What do you think about the idea?
Hell ain''t a bad place, hell is from here to eternity!
Interesting idea. Not sure, but your best bet is probably to have a look at GLTrace and see if it logs the vertices as the display list is created.

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What you''re suggesting, isn''t possible with openGL. However, try getting the Mesa source code, and modifying it to give you a list of the vertices that you are after.

Regards
Hi again,

i currently try to enhance gltrace with a funktion that allows me to enable/disable tracing during runtime. (to be able to just trace the commands that i am interrested in)
Shag, why can''t i use gltrace to capture the vertex data from a font? (i just played a bit with it, maybe i missed something...)

My second idea to capture the vertex data from a font is to modify an open source opengl font library called FTGL. Unfortunatly it''s a verry huge library - thats why i decided to use gltrace.

I did''nt thought about mesa yet, but i''ll take a look at it.
Thanks for your ideas,
XFire
Hell ain''t a bad place, hell is from here to eternity!

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