I need help!
I need to know what books and crap i should get for making 3D games! Help Me! Yeah i know, not that important but still...
I recommend staying away from crap altogether.
I''d also recommend you start your 3d search with a good linear algebra book. Can''t do 3d unless you know the basics.
I''d also recommend you start your 3d search with a good linear algebra book. Can''t do 3d unless you know the basics.
What API do you prefer? DirectX, OpenGL?
What platform would you be programming for?
What langauge would you be programming in?
It''s all you need
What platform would you be programming for?
What langauge would you be programming in?
It''s all you need
A little OT, but I''m finishing up my first year of highschool calc this year, and will be taking the next calculus class next year. Are there any topics that are particularly important for doing 3D math (in calculus)? (The stuff isn''t TOO hard, it''s just hard to see how you would apply it )
Peon
Click here for a list of tutorials and articles on exactly what you''re looking for.
Hey, not to insult you if you already know how to program. But check out Cone3D''s "grounds up!" tutorials, I found that if I didn''t understand something that my book showed me Cone3D always explained it better, although Cone3D''s tuts don''t cover as much material as a book would.
(it''s the second link of the second bar in my sig)
[Gaming: PC-Gaming | 3DAP]
[100% newb?: Start here then buy a book or go here]
[Link of the moment: No luck Mikey]
[Problem?: MSDN ]
(it''s the second link of the second bar in my sig)
[Gaming: PC-Gaming | 3DAP]
[100% newb?: Start here then buy a book or go here]
[Link of the moment: No luck Mikey]
[Problem?: MSDN ]
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