I know that similar questions have been asked several times on these forums, but they never seem to get a decent reply.
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I''ve written an Octree Engine that I''m quite pleased with. At the moment, I''m loading the Quake 3 maps using the BSP convert tool from
here.
Now I want to write my own level editor so I can adjust it specifically for what I want. I''m gonna use MFC and OpenGL. Now here are the questions:
1. I need to know how to structure the editor.
2. How do I store the objects? Do I store an array of Objects made up of polygons or just an array of polygons?
3. How do I create an array of polygons thats constantly changing in size, can I just use new and delete?
4. Does anyone know any decent tutorials on writing game tools?
5. How should I cull the world?
6. How should I keep control of all of the entities? Linked Lists?
Err...thats it.
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Thanks
"To err is human, to really mess up requires a computer"