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Level Editor Tutorials / Questions

Started by May 13, 2002 03:19 PM
2 comments, last by Lukerd 22 years, 9 months ago
I know that similar questions have been asked several times on these forums, but they never seem to get a decent reply. I''ve written an Octree Engine that I''m quite pleased with. At the moment, I''m loading the Quake 3 maps using the BSP convert tool from here. Now I want to write my own level editor so I can adjust it specifically for what I want. I''m gonna use MFC and OpenGL. Now here are the questions: 1. I need to know how to structure the editor. 2. How do I store the objects? Do I store an array of Objects made up of polygons or just an array of polygons? 3. How do I create an array of polygons thats constantly changing in size, can I just use new and delete? 4. Does anyone know any decent tutorials on writing game tools? 5. How should I cull the world? 6. How should I keep control of all of the entities? Linked Lists? Err...thats it. Thanks "To err is human, to really mess up requires a computer"
"To err is human, to really mess up requires a computer"
http://www.gamedev.net/reference/programming/features/3dmfc/
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Thanks AP.

Well that takes care or the actual OpenGL/MFC part, any ideas on the rest.


"To err is human, to really mess up requires a computer"
"To err is human, to really mess up requires a computer"
stl
containers for everything

should help to keep data where you want it..

dunno more, i''ll try to get 3dsmax to do what i want

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If that's not the help you're after then you're going to have to explain the problem better than what you have. - joanusdmentia

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