quote: Original post by chronos
Allow me to suggest that no game exists where the player isn''t in some way limited by the designer''s choices. Design is what defines modes of play, flexible or otherwise.
Let''s say a character isn''t able to fly without first obtaining a pair of wings. Is deliberately choosing when to present the player with wings forcing the player to assume a flightless mode of play in the meantime? Should we make wings part of a player''s standard inventory so he can decide for himself when to make use of them?
Let''s not misrepresent the issue by pretending it''s a matter of taking away something which a player should not be denied. The issue is whether limiting a player''s ability to save and reload can in certain cases make for a better game.
I agree, lets not misrepresent the issue by comparing the ability or lack of for the the player to save progress within a game to learning to fly. One has to do with game play design (wings) and the other has to do with giving the player the freedom to play a game as they see fit (save games). If they choose to abuse it, who cares. They are not ruining the game for anyone but themselves. One thing that many of the posts in this discussion are failing to realize is choice. Just because a feature is in the game does not "make" the player use it. It is personal choice. If you have to rely on the ability to save or not save to make the game "better" you should rethink your plot/storyline because it is missing something. As far as all games forcing the players being limited to the designers wishes go, I agree. All games have rules and these are the impositions the designers puts on the player. I would argue that while the player will be forced to follow these rules they should not be held hostage to the game when saving progress comes in to play. Again I would state that if the game takes longer than 10 to 15 minutes to complete there should be some form of save game feature. The players should not be punished for having lives outside of playing games.
GRELLIN
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