I''m not a professional game developer, but I have a little multimedia experience...
Generally for sound effects, I think you''d just be given a written specification and would refine that through trial and error. I don''t see why there''d need to be much time spent on checking the synchronisation there. However, for cutscenes, voiceovers and the like, I''d be tempted to say that you''d stick it all into something like Adobe Premiere, or maybe even Macromedia Director, and see how it all lines up. The only problem I see with that is that a lot of game video is not done in a format that these programs would understand natively. Maybe that can be fixed somehow, but I don''t know enough about the software to say one way or another.
Even games that make heavy use of sound and audio cues, such as Thief, don''t really have to worry about synchronisation too much as sounds are almost always very short relative to the gameplay elements they accompany.
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