Study on 3d game characters..help
Hi guys,
I am curently doing a document on Characters in different 3d games.This study does not include conceptual design of characters or character design principles.
It is more a technical study on issues like,
1.Poly count of the characters.
2.The texture sizes used, kind of animation (vertex or skeletal).
3.How smooth are the animations?
4.How good are the characters to look at?
5.Why did they choose to have characters with such specifications?
Could anybody guide me to some good reference on these?
vertex pusher
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