Car racing game
I am making a car racing game and want to know how to read the status(pressed/released) of more than one cursor key at a time.
I wud appreciate if a smaple code of the above mentioned problem implemented using low level code was poseted up.
I am familier with ASM and interrupts
Siddhartha Maitra
B.Tech(ECE) 2nd Year
[edited by - ssmaitra on May 1, 2002 1:34:53 PM]
Siddhartha MaitraB.Tech(ECE) 2nd Year
What exactly do you mean by cursor key?
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Omnipotent_Q
"Poor people are crazy. I''m eccentric."
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Omnipotent_Q
"Poor people are crazy. I''m eccentric."
------------------------------Omnipotent_Q"Poor people are crazy. I'm eccentric."
prolly the arrow-keys(?)
im also making a racing game and im wondering the same thing
im also making a racing game and im wondering the same thing
Why don''t you use DInput, recruit?
Proceeding on a brutal rampage is the obvious choice.
Proceeding on a brutal rampage is the obvious choice.
___________________________________________________________Where to find the intensity (Updated Dec 28, 2004)Member of UBAAG (Unban aftermath Association of Gamedev)
GetAsyncKeyState() for win32
DOS or ASM? no idea, sorry,
cya,
Phil
Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states )
DOS or ASM? no idea, sorry,
cya,
Phil
Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states )
Visit Rarebyte! and no!, there are NO kangaroos in Austria (I got this question a few times over in the states ;) )
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