Texturing
I am using LightWave3D to create .obj files for my OpenGL scenes, i found it much easier to triple the polygons before loading them becasue then all polygons are made up of 3 vertices. This means that instead of each of my walls being one 4 sided polygon they are now 2 3 sided polygons. How do i go about texturing 2 polygons with the same texture so that you cannot see the seam between the two polygons. eg. stretching the texture over two or more polygons.
Thanks.
just use the same texcoords as before.. it should match perfectly..
If that's not the help you're after then you're going to have to explain the problem better than what you have. - joanusdmentia
My Page davepermen.net | My Music on Bandcamp and on Soundcloud
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement