Looking for a GOOD OpenGL book
Hello!
I''m looking for a good OpenGL book for OpenGL programming. I have bought "OpenGL Game Programming" from gamedev.net and now I''m searching for a advanced OpenGL programming book.
I found some but I don''t know which of them is the best! :D
OpenGL Reference Manual
http://www.amazon.de/exec/obidos/ASIN/0201657651/ref=cs_nav_top_2/ref=cm_mp_wli_/302-8285897-0440030?coliid=I362YG6A4NKTWI
Advanced Animation and Rendering Techniques : Theory and Practice
http://www.amazon.de/exec/obidos/ASIN/0201544121/ref=cs_nav_top_2/ref=cm_mp_wli_/302-8285897-0440030?coliid=I2YNRW7M6BS9R5
Real-time Rendering
http://www.amazon.de/exec/obidos/ASIN/1568811012/ref=cs_nav_top_2/ref=cm_mp_wli_/302-8285897-0440030?coliid=I2FS1H97D8XHHU
Can u help me or give me some hints please??
Thanks
Corrail
--------------------------------------------------------There is a theory which states that if ever anybody discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.There is another theory which states that this has already happened...
Hi!
I''ve bought the OpenGL Reference Guide. It''s a good piece of work in which nearly all OpenGL functions are shortly described, as well as the parameters.
There is another great book called "OpenGL Programming Guide". I know no better book than that, it has much source code in it.
Maybe you should take a look at that. There is also an online version somewhere in the internet. I don''t know the exact location, but try Google :-)
Good Luck!
Thorsten
I''ve bought the OpenGL Reference Guide. It''s a good piece of work in which nearly all OpenGL functions are shortly described, as well as the parameters.
There is another great book called "OpenGL Programming Guide". I know no better book than that, it has much source code in it.
Maybe you should take a look at that. There is also an online version somewhere in the internet. I don''t know the exact location, but try Google :-)
Good Luck!
Thorsten
Is there a difference between "OpenGL Reference Manual" and "OpenGL Reference Guide" or are they the same?
--------------------------------------------------------There is a theory which states that if ever anybody discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.There is another theory which states that this has already happened...
You only want opengl? Pure? No added game stuff? Superbible 2nd edition is great. Search fatbrain: OpenGL SuperBible
Want game creation in opengl? OpenGL Game Programming. Just search for it on fatbrain or amazon.
Those are my favorites... At the same time, you really do want the official manuals; they can be most helpful.
Alex Broadwin
A-Tronic Software & Design
-----
"if you fail in life, you were destined to fail. If you suceed in life, call me."
"The answer is out there."
"Please help, I''m using Windows!"
Want game creation in opengl? OpenGL Game Programming. Just search for it on fatbrain or amazon.
Those are my favorites... At the same time, you really do want the official manuals; they can be most helpful.
Alex Broadwin
A-Tronic Software & Design
-----
"if you fail in life, you were destined to fail. If you suceed in life, call me."
"The answer is out there."
"Please help, I''m using Windows!"
Alex BroadwinA-Tronic Software & Design-----"if you fail in life, you were destined to fail. If you suceed in life, call me.""The answer is out there.""Please help, I'm using Windows!"
quote:Heh, read his post again, dude.
Original post by ATronic
Want game creation in opengl? OpenGL Game Programming. Just search for it on fatbrain or amazon.
There are a lot of good advanced graphics programming books out there, but most of them aren''t OpenGL specific. The only ones I can think of off the top of my head are the Game Programming Gems books, which aren''t strictly graphics, but do have many intermediate-advanced graphics articles, most with OpenGL implementations.
Other than that, Real Time Rendering is an excellent general purpose book. Wait for the 2nd Edition, though, which will be out within the next couple of months.
If you''ve already read my book and understand all of it, the OpenGL Programming Guide may not be the best bet, since there is a lot of overlap. And the OpenGL Reference Manual is exactly that: a reference of all the OpenGL functions. Personally, I''ve never felt a need to get it, since MSDN and the OpenGL spec are sufficient, IMO.
This is why I should not skim posts. I need more time...
Alex Broadwin
A-Tronic Software & Design
-----
"if you fail in life, you were destined to fail. If you suceed in life, call me."
"The answer is out there."
"Please help, I''m using Windows!"
Alex Broadwin
A-Tronic Software & Design
-----
"if you fail in life, you were destined to fail. If you suceed in life, call me."
"The answer is out there."
"Please help, I''m using Windows!"
Alex BroadwinA-Tronic Software & Design-----"if you fail in life, you were destined to fail. If you suceed in life, call me.""The answer is out there.""Please help, I'm using Windows!"
to the nehe book:
that nehe book "OpenGL Game Programming" looks quite nice,
but is it written for programming under a x-window system?
or is it more for windows-user, because of the Direct-Sound integration.
that nehe book "OpenGL Game Programming" looks quite nice,
but is it written for programming under a x-window system?
or is it more for windows-user, because of the Direct-Sound integration.
ibv: It''s more aimed towards the windows user. If I remember correctly, most of it was just plain OpenGL, with just a little bit of Windows related in the front of the book and in some of the example code.
oh...is the "OpenGL Programming Guide" more aimed for win-users too? If that's so, who knows "OpenGL Programming for the X Window System"? I don't know that book, but is it worth buying it?
[edited by - ibv on April 28, 2002 3:55:43 PM]
[edited by - ibv on April 28, 2002 3:55:43 PM]
The OpenGL Programming Guide is completely platform independent. All of the code samples use GLUT.
I don''t have OpenGL Programming for the X Window System, but I''ve heard good things about it, which is no surprise considering it''s written by Mark Kilgard. I think it uses OpenGL 1.1, though, so it''s a little out of date.
I don''t have OpenGL Programming for the X Window System, but I''ve heard good things about it, which is no surprise considering it''s written by Mark Kilgard. I think it uses OpenGL 1.1, though, so it''s a little out of date.
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