How to form a Development Team
Ok, so I have learned C++, and a few other things. And then I did something it seems, to me at least, something that alot of Game Developers do when they first start out. I tried to make a game on my own...... It didnt work. So, now I need to know how to start a team. Im 16, and this is a part of this thing that I dont get. I wont be able to pay people, so there is one problem. Also, should I just work with people on line, or should I try to meat up with a team of people in my area?
Before you start a team, try programming games by yourself again. You want people that must be better than programming at you.. why would they want to work with you if they could work with people more qualified? I''d just spend lots of time making your own games, and try to finish them too, that''s a big part. Know that you''re not going to be able to make any money off this for a long time, so you may as well get good. Buy books, learn C++.
- f l u c k y p o o
You might try getting involved in some teams already going instead of starting your own... Check out http://sourceforge.net/ and see if there is something there that interests you. But don''t stop doing things on your own, but think small. You aren''t going to write quake or unreal the first time out, think along the lines of pong, minesweeper or tetris.
May 02, 2002 10:37 AM
get a bunch of your friends to join you.
my friends and i are in the process of forming our own team. Us college noobs suck at programming though. Even harder to make games when 2 of us know different programming languages. But, the chemistry is good.
Oh yea, we mostly get together online now because the crew split up when we went to college.
my friends and i are in the process of forming our own team. Us college noobs suck at programming though. Even harder to make games when 2 of us know different programming languages. But, the chemistry is good.
Oh yea, we mostly get together online now because the crew split up when we went to college.
Hey Vegadam,
Here is a very good article to read related to indie game development - especially if you plan on starting a team. I've been the President/Designer for a team for a year and a half now and I wish I had this article back when I started out.
http://www.zileas.com/articles/indydev.phtml
Also, Our team uses Blitz Basic - which is a very good language to use for game development and its fairly inexpensive too ($100). Its no c++ but it does the job. Its also a good way to meet other programmers out there and graphics people so you can eventually form a team. You can click on the link below to check out Blitz Basic if your interested.
Blitz Basic
Jeremy DenHartog
CEO/Designer for X-Factor Studios
http://www.x-factorstudios.com
[edited by - X-Factor Studios on May 2, 2002 5:58:43 PM]
Here is a very good article to read related to indie game development - especially if you plan on starting a team. I've been the President/Designer for a team for a year and a half now and I wish I had this article back when I started out.
http://www.zileas.com/articles/indydev.phtml
Also, Our team uses Blitz Basic - which is a very good language to use for game development and its fairly inexpensive too ($100). Its no c++ but it does the job. Its also a good way to meet other programmers out there and graphics people so you can eventually form a team. You can click on the link below to check out Blitz Basic if your interested.
Blitz Basic
Jeremy DenHartog
CEO/Designer for X-Factor Studios
http://www.x-factorstudios.com
[edited by - X-Factor Studios on May 2, 2002 5:58:43 PM]
Jeremy DenHartogCEO/Designer for X-Factor Studioshttp://www.x-factorstudios.com
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