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NeHe basecode "crash"

Started by April 25, 2002 09:51 AM
0 comments, last by sark 22 years, 10 months ago
I've been working on my opengl engine which uses NeHe's basecode, and i noticed a "User breakpoint called from <some memory address>" messagebox when the program ends with the JIT debug enabled (this is MSVC 6). In the debug info window it displays: EAP[game.exe]: Invalid Address specified to RtlFreeHeap( 130000, 1c2438 ) Naturally i thought this was my fault, but when testing it with an un-modified lesson 1 basecode project it does the same. Is this just my computer doing this? If not, does anyone know how to fix it? By the looks of it, it's trying to free some memory that doesnt exist or something... [edited by - sark on April 25, 2002 10:52:03 AM]
this is interesting... sometimes my computer locks up after exiting from the NeHe basecode (in fullscreen mode), but very rarely.

maybe this could have something to do with it?
(i''m not good with debuggers, so i can''t comment )

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