NeHe basecode "crash"
I've been working on my opengl engine which uses NeHe's basecode, and i noticed a "User breakpoint called from <some memory address>" messagebox when the program ends with the JIT debug enabled (this is MSVC 6). In the debug info window it displays:
EAP[game.exe]: Invalid Address specified to RtlFreeHeap( 130000, 1c2438 )
Naturally i thought this was my fault, but when testing it with an un-modified lesson 1 basecode project it does the same.
Is this just my computer doing this? If not, does anyone know how to fix it? By the looks of it, it's trying to free some memory that doesnt exist or something...
[edited by - sark on April 25, 2002 10:52:03 AM]
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