Render At an X Y
Use an orthographic projection matrix. Try Google or Gamedev''s search for more information.
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But would switching between orto and perspective per rendering degrade my performance?
[edited by - slashandburn on April 24, 2002 12:25:11 AM]
[edited by - slashandburn on April 24, 2002 12:25:42 AM]
[edited by - slashandburn on April 24, 2002 12:25:11 AM]
[edited by - slashandburn on April 24, 2002 12:25:42 AM]
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