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OPENGL or DIRECTX that is the question

Started by April 22, 2002 10:10 PM
15 comments, last by Oluseyi 22 years, 6 months ago
both
Author, "Real Time Rendering Tricks and Techniques in DirectX", "Focus on Curves and Surfaces", A third book on advanced lighting and materials
both
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hmm, well remembert that DX has a bunch of helper classes that deals with matrices, vectors and quaternions. It''s just great not having to write them yourself

The wisest men say:
Keep it simple, stupid
---Quite soon...ICQ: 163187735
Or you could learn about matrices so you can do special effects.

If at first you don''t succeed, use profanity and try, try again.
If at first you don't succeed, use profanity and try, try again.
Hey guys! DD/D3D sucks! I have work with them! do you?
If yes, tell me: with witch of them you had more problems?
I had with DX! more complex and bugy-slow-complicated etc...
As said:

"BLAH vs ETC" posts have been put here way to many times! Quit this thread now!

If you really want info on this, SEARCH! Most people around here ask before they even care about searching, even though you''ll get answers quicker and of course BETTER! Don''t listen to lamers telling what is good and bad, search for real facts, benchmarks etc! Lazy people...
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You know the deal...

[ GDNet Start Here | GDNet Search Tool | GDNet FAQ ]
[ MS RTFM [MSDN] | SGI STL Docs | Boost ]
[ Google! | Asking Smart Questions | Jargon File ]
Thanks to Kylotan for the idea!

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