Thanx. I''ll look into it.
- An eye for an eye will make the world go blind -
Rendering Water
<hr />
Sander Marechal<small>[Lone Wolves][Hearts for GNOME][E-mail][Forum FAQ]</small>
quote:
Original post by smarechal How did they do the smooth animations on the water textures of unreal
Afaik. It''s really just an animated texture. Some water movement is done by shiftin the texture a bit around. Take a look at the water textures from within UnrealEd. (liquids.utx I believe it was). Whenever you click one of the textures, all textures in the browser will animate one frame. If you keep klicking one texture, you''ll clearly see the waves going over the texture.
Newbie programmers think programming is hard.Amature programmers think programming is easy.Professional programmers know programming is hard.
I knew that NaliXL, and if you open the texture itself, you can clearly see that it is not texture cycling since you can apply the waves to any texture. Also, Unreal needs to draw only 1 poly to do water. So there goes tex coordinate shifting out the window. I think Greeneggs solved it pretty well for me. Now to see if I can get it implemented without crippling my Raid3D engine to 10 fps or worse.
- An eye for an eye will make the world go blind -
- An eye for an eye will make the world go blind -
<hr />
Sander Marechal<small>[Lone Wolves][Hearts for GNOME][E-mail][Forum FAQ]</small>
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement