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changing viewport

Started by April 19, 2002 05:31 AM
0 comments, last by dfanuk 22 years, 10 months ago
Hello What I want to do is have a screen (640x480) which has a series or menu buttons down the left side and along the bottom and then the rest of the screen taken up by a 3D world which one can explore like in Lesson 10. So, my question is, if I just use the same code that's in lesson 10 is it possible for me to move it so that it appears in a certain area on the screen, ie so that it doesnt take up the whole screen? The area I want it to fill has these (x,y) pixel coordinates: Top left (127,28) Top right (615,28) Bottom left (127,380) Bottom right (615,380) but how do I do it! I assume that I create all the boxes first, then change the viewport (?!) and then create the 3D scene or maybe vice versa. any ideas? thanks, Gareth <>< [edited by - dfanuk on April 20, 2002 8:33:10 AM]
glViewport()

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