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OpenGL modeller

Started by April 16, 2002 11:26 PM
0 comments, last by chrisaaa 22 years, 10 months ago
Hello everyone. Long time listner, first time caller. (always wanted to say that I have gone and got myself into a little bit of a jam. I am an Aeronautical engineering student trying to write a piece of software. We have this program which is very powerful at doing static fluid surface simulations, but the user interface is not the best. (it was wrote by 1 guy and not ment to be pretty) It turns out that the program is really useful. And lots of people want to use it, but it is difficult to use. My qustion is, "What resources are there avaiable for people working on a 3d modeller?" The way the software works is you develop a script which defines the surfaces you wish to analyze. Then you load it up into the program and run it. The major thing is, I need to develop a simple cad type editor for it. I want to use the modeller to create the surface, then output a script to be run by the program. I''m not the best programmer around. I have used C a lot, but I have never worked on a big project like this before. I just started to learn C++ for this surface editor project. So my other question is: "What is the best resource for someone, with programming experience, to learn about OO design methods and be able to apply them to my current project?" The software in case anyone is interested is called Surface Evolver. It is free, just use google to find it real easy. I''m hoping to use the wxWindows API. Its clean and runs on both linux(GTK) and all flavors of windows. Any help would be greatly appriciated!
There is a free modeler called kludge3d. It is more for games but you might be able to modify it, or at least look at it to get an idea.

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