Lines
Hi
I''ve looking at the celshading tutorial and
messing around with it. I''ve noticed a problem
with the outlines in that where 2 polys meet at
a vertex there is a gap. A v shape. I read some
books and figured out why it happens(cos GL_LINES)
draws rectangles of the outline width as the lines.
I''ve considered going for a third run through
the mesh with GL_POINTS but that would slow
things down.
I was wondering how do you get around this?
Thanks
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