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Lines

Started by April 15, 2002 05:30 PM
0 comments, last by rugal 22 years, 10 months ago
Hi I''ve looking at the celshading tutorial and messing around with it. I''ve noticed a problem with the outlines in that where 2 polys meet at a vertex there is a gap. A v shape. I read some books and figured out why it happens(cos GL_LINES) draws rectangles of the outline width as the lines. I''ve considered going for a third run through the mesh with GL_POINTS but that would slow things down. I was wondering how do you get around this? Thanks
I''m really not sure there IS a solution... The V shape only happens (or is noticable) with fairly thick lines, which don''t look too good anyway...
______________________________Pretty guy for a white fly.

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