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Texture question...

Started by April 11, 2002 11:38 AM
0 comments, last by warpexplorer 22 years, 10 months ago
Does anyone know how, in OpenGl, to draw a bitmap to the display buffer using custom z coordinates for the pixels? ( What im trying to do is, draw a semi transparent sphere around a normally rendered 3d object...) any ideas? thanks...
why don''t you just draw a alpha blended sphere around object?

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